Today, the Kickstarter project to fund The Thin Blue Line: A Detroit
Police Story successfully concluded. Much to our surprise, we even
managed to attain our $10,000 stretch goal. Thank you to everyone who
supported the project and to all who helped us spread the word about it.
We're indebted to you for your efforts. We intend to deliver a great
product to you in return.
Funding the campaign was a critical
step in the process of making this game, but it is far from the final
one. We still have quite a bit of work ahead of us, and I'd like to lay
that time frame out for you. I'm going to break this down into the
different elements. Please be aware that this is our plan. Plans can
always go awry, but we'll do our very best to stay on track.
Immediate Issues
With
the campaign concluded, Kickstarter's going to start processing credit
card transactions. There are always some issues in the process. So, it
typically takes a week or so for the processing to complete. Then,
there's another week or two before the money actually transfers to the
company account. Unfortunately, we're a little restricted with what we
can do until that happens. Essentially, we can't start spending large
amounts of money or passing out rewards until we've confirmed that the
transactions worked.
For good or for ill, the campaign all so
concludes just over a week before Gen Con starts. John will be at Gen
Con next week, and he does have to take care of a few last minute
preparations. Jason also has a short trip planned at the end of the
month. Note, though, these trips were already budgeted into our
schedule. John won't be incommunicado, though he may be a bit slower to
respond.
The Player's Guide
We're also going to commission Mikael Brodu to create a character sheet,
after we have all of the revisions to the Player's Guide decided upon. We wanted to wait just
in case it became clear that we needed to add or modify any setting
specific game mechanics before we created the sheet. The PDF character
sheet will, of course, be freely distributed once it's complete. We will
have a form-fillable version.
With the artwork and the revisions addressed, we
expect to be able to deliver the complete Player's Guide PDF to backers
before the end of August. (Well ahead of the October delivery date.)
The Complete Setting
As artwork and backer feedback arrives, we'll get Chapters 6 and 7 through layout, aiming to have the PDFs
available for distribution before
the end of September. At that same
time, we'll also order proofs of the print copies. Those usually take
about two weeks to arrive. When we have them in hand, we'll quickly
review them. If everything looks like we expect, we'll turn on Print on
Demand ordering at DriveThruRPG. At that time, we'll send out the
coupons for the print edition to applicable backers.
We'll also then order our prints for high end backers.
These typically take two to three weeks to arrive. When they come in,
Jason and I will get together to have a "signing and shipping party" for
those.
Accessories
We already have the patches. A
single prototype cost the same as ordering 50 of them. Based on the
backer numbers, we have enough from that batch to cover our orders.
I'll
place the dice order with Chessex this week. They already have the
files they used to create the prototypes, so hopefully this will go
smoothly. I expect we'll receive the dice in late August, based upon the
fact that Gen Con comes in between.
I'll also place the map order with DriveThruRPG this week. Again, they
have the files we used for the prototypes. I expect that shipment will
come in within the next week.
For backers at the $60+ level,
we'll ship the Accessories out once we have all three in hand. We'll
include any add-on accessories in that shipment.
I'm going to
wait to turn on Print on Demand ordering of the map until after we're
ready to send this shipment. It doesn't feel like it would be fair to
our $60+ backers if the PoD version was available before we could ship
these out. When I turn that on, though, I'll send out coupons to
everyone that added this on.
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